Visual Effects Artist
雇主介绍:
Employer Profile:
With the second largest in-house development staff in the world, Ubisoft employs more than 5,000 developers in 23 studios around the world. Ubisoft attracts the best and brightest from all continents because talent, creativity and innovation are at its core. The group’s first studio in Southeast Asia opened its doors in July 2008 in the Fusionopolis building. Currently the studio of 80 people is collaborating with other Ubisoft studios on existing projects as well as developing a Teenage Mutant Ninja Turtles title for XBLA. Ubisoft Singapore aims to establish a 300-person strong studio over the next few years.
职位描述:
Job Description:
The ideal candidate for this position will be responsible for the design and implementation of Visual Effects for our upcoming, next-generation, projects. The candidate will have a passion for making games, strong artistic skills, and an understanding of the technical constraints working within the game environment.
Responsibilities:
- Create and optimise particle effects including: natural phenomena such as rain or wind, explosions, destruction, smoke, and fire.
- Create and iteratively develop game assets including geometry, full screen, and surface shader effects from inception to final review on the target hardware within the game engine.
- Follow concept art, story boards, written descriptions, and scripts to prototype and implement FX in game.
- Work closely with fellow artists, effects system programmers and game designers.
- Work closely and with direction Creative Leadership to create high quality visual effects.
职位要求:
Requirements:
- Strong artistic skills and understanding Traditional Art and Animation principles.
- Can create fully optimized and hyper realistic in-game SFX for a wide range of system requirements
- Advanced knowledge of most game development tools and ability to master proprietary tools and development processes
- Ability to work successfully in a large team of other artists, programmers, and game designers.
- Excellent communication, interpersonal, and organization skills.
- Ability to work under tight deadlines.
- Strong work ethic, self-direction and artistic vision.
Experience Required:
2 to 5 years of professional experience required
Has shipped at least one AAA title or possess equivalent experience from a related industry
Skills:
- A very strong grasp of shader coding and node based shader creation
- Expert-level skills in 3D graphics, particle systems, dynamic shaders, and relevant commercial software applications 3ds Max
- Experience in creating volumetric particle effects using tools like FumeFX, realflow and afterburn or similar applications a plus
- Strong scripting skills (MaxScript, Python, HLSL) a plus
Notes:
Please provide a reel with effects examples and coding samples from previous tool development with your application
Please be prepared to take a basic Tech Art evaluation exam.
Education Level: Diploma and above
Job Function: Creative / Game Design
Job Location: Singapore-Any
Job Type: Permanent Needs
申请方式:
Application:
2011年新加坡互动数字媒体企业人才选拔会由联系新加坡主办,旨在展示新加坡互动数字媒体产业的最新发展,紧缺人才类型,以及开放透明的人才吸引政策,并且向中国互动数字媒体人才推介到新加坡工作和生活的机会。新加坡优秀的国际及本地互动数字媒体企业将通过活动官方网站发布最新的职位空缺,具有相关教育、培训或从业背景的专业人士只需进行注册,用英文完整填写简历,并且上传最佳个人作品,即可申请职位。
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